LEVEL
6
SURVIVAL DIFFICULTY
CLASS 3
Exit: 3/5
Difficult to Exit
Environment: 3/5
High Environmental Risk
Entities: 4/5
Extreme Hostile Presence
Description:
One of the corridors on the 1st floor.
This level apparently consists of a normal school from The Frontrooms with white concrete walls that have some holes, the floor appears to be made of polished sandstone with a translucent carpet, the ceiling is made of polished andesite with fluorescent lights; the walls have green school lockers, inside of them are Watermelon Candy, Sweet Water, and rarely Anti Lightmen Glasses. The windows are fake, with a fluorescent light instead of the sky, when they broke this light, they found the void. There are infinite floors, but only 7 floors have been explored, each of them having 100 rooms.
Room 34 on the 1st floor.
In the level's corridors, you may find doors with numbers from 0 to [NO DATA]. If you enter rooms from 0 to 50, the room will be normal, with white concrete walls, floor covered with a comfortable gray carpet, ceiling made of polished andesite with fluorescent lights on and off, the windows are also fake, having a fluorescent light instead of a sky, on the desks, there is a chance to find Watermelon Candy, on the chairs, there is usually nothing, but sometimes there are gray or navy blue backpacks, inside of them are Sweet Water and Watermelon Candy, the boards usually have "Welcome back!" or "Is it fun? :)" written on them1. If you enter rooms from 51 to 100, the room will be monochromatic and "glitches" will appear, like game glitches, it is impossible to distinguish the materials that make up the walls, floor, and ceiling, because of the monochromatic effect. There is nothing on the desks and chairs, and there are entities here. If you enter rooms from 101 to 150, you will die almost instantly, rooms from 151 to [NO DATA] are impossible to document.
This level has infinite floors, but only 7 have been documented, each one different from the other.
Floor 2:2
It is almost the same as floor 1, but there are no school lockers or windows, the lights flicker almost all the time, making the wanderer paranoid. On this floor, there are entities, unlike floor 1.
Floor 3:
This floor is very different from the others already mentioned, with walls and ceiling made of metal, floor covered with a red carpet smelling like blood, and the lights don't work properly, turning on only sometimes and there are no windows here, besides that, there are several entities here.
Floor 4:
This floor and the rest are little documented, but it is known that ██████████████████████████
Entities:
On the second and other floors, Scribes, LightMen, Colourfuls, Volcas, and Sadcas have been sighted.
Colonies/Bases:
- This colony is on the 1st floor, in rooms 20 to 30.
- It has approximately 30 inhabitants.
- It uses various anomalies to survive.
- They are advanced because they can use the anomalies- Δεν είμαστε τίποτα προχωρημένο.4
- They are open to trade and new members.
B.S.G - "Anti-entity Base"
- This base is on the 2nd floor.
- This base always engages in trades and commerce with the O.A.Σ.Π to obtain necessary supplies.
- This base exists to protect the wanderers from the entities on the 2nd floor.
- It has approximately 34 members.
- They have various technologies to kill or scare away the entities.
- They are open to trade and new members.
Discovery:
It is not known who or when, but it is theorized that it was a female wanderer in the XIX century5
Entrances:
- Entering a school in levels 4 and 5 will take you here
- Hiding in a school locker on Level 2 will take you here
- Some wanderers who have lost a lot of sanity claim they came here from Level Party :)
Exits:
- Falling into lakes will take you to Level 7
- Noclip into a board that says "it's fun? :)" will take you to Level Party! :)
