Anemoia
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Languages: PTENCN

LEVEL
5

SURVIVAL DIFFICULTY
CLASS 𝟢

Exit: 1/5
Easy to Exit

Environment: 0/5
No Environmental Risks

Entities: 0/5
No Hostile Entities

1280px-Gesundbrunnen_Brunnenstra%C3%9Fe_Schlachthof_1890.jpg

Nostalgia…

Description:

Level 5, modernly called Anemoia is a plain with the entrance placing a big city with appearence of one coming from the 1890'a in German style, with the effect primarily noticeable being the monochromatic, leaving everything inside the level black and white, and the photos with low quality. At the moment, when the entrant get to the level, they will feel a strong sense of nostalgia, even though they have not lived in that era, leading to the contemporary name, but a sense of familiarity has existed since discovered.

Interieur_overzicht_gang_-_'s-Gravendeel_-_20327004_-_RCE.jpg

Photo of the interior of one of the houses.

The buildings form the style and aparent age, and most of them are or almost are empty, but it's possible to encounter simple furniture alongside cups with or without Sweet Water, and Watermelon Sweets. On their interior it's commonly reported the "apparition of geometric solids", but it isn't a phenomenon that has been proven to actually happen.

Entities:

It is very rare to find Vagrants wandering, there are several Lightmen and Kunks, also there are cultivated Karpuzis in Neue Erde.

Bases, colonies, or communities:

Gesundbrunnen_Brunnenstra%C3%9Fe_Vieh-_und_Schlachthof_Strousberg.jpg

Exterior of the colony.

Mt_Royal_Station_in_1896_%28Baltimore%29.jpg

Interior of the colony.

Neue Erde1

  • Colony formed by several wanderers who left their bases and colonies to live permanently in Level 5.
  • Open for trade and new members.
  • Large quantities of Sweet Water and Watermelon Candy.
  • Cultivate the Karpuzis of the level.

Entrances:

  • Entering a monochromatic area in Level 4.
  • Touching clocks in Level 5.1 that run backwards.
  • Elevators from concrete buildings in Level 12, possibly.
  • A door in an undocumented location with "No Exit" written in matte red on Level 89.

Exits:

  • Touching clocks leads to Level 5.1.
  • Entering a school leads to Level 6.
  • Entering sewers leads to Level 7.
  • If you touch any kind of plant, the level will return to color, the skies will darken, and the city will disappear, leaving only a white house.
  • Lamps that absorb light instead of emitting light leads to Level 11.
  • Walking out of the city leads to a random flat level.


« Level 4 | Level 5 | Level 6 »

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