"Possibly a new level of The Backrooms. hallways are extremely long. But unlike Level 1 there is always constant lighting however they are spread miles apart. It’s very quiet. Time no longer exists."
~ u/D_slides
LEVEL
6.1
SURVIVAL DIFFICULTY
CLASS 1
Exit: 2/5
Somewhat Difficult to Exit
Environment: 2/5
Some Environmental Risk
Entities: 0/5
No Hostile Entities
Description:
The lockers of the level.
Level 6.1 is a finite level of unknown size and composed only of school hallways, which has many school lockers on both sides, everyone having pages ripped off of notebooks with strange amalgams of human figures and illegible text, theorized of being the fate of the old residents of Level 11. There are clocks on the walls, but the hands spin quickly differing from terrestrial gravity, on the ceiling there are fluorescent lights separated by many miles. The sense of time is reported to be very confusing and time differ a lot from other levels.
Entities:
No entity has ever been seen, but there are strange noises every 100 steps, like a low grumble and sounds resembling out-of-tune violins or a similar instrument.
Bases, colonies, or communities:
52's survivors
- Few information.
- English survivors from an unknown war.
- They suffer from PTSD and hate Volcas.
- Closed for trade and new members.
- They steal resources from the B.S.G.
Discovery:
This level was discovered by u/D_slides on 30/5/2019 and described on the old subreddit of The Backrooms, r/TheBackrooms. When discovered, it was confused with Level 2 and 4 of The Backrooms, but it was actually a rare connection between The Backrooms and the Backworlds, the entrance currently no longer exists.
Entrances:
- As mentioned earlier, it was possible to enter through The Backrooms on 30/5/2019, but it is likely that it existed for longer. The entrance no longer exists.
- Entering school lockers in Level 11 will take you here.
- Going in elevators in Level 6 will take you here, these elevators are rare and have several buttons, all of them are labeled "1", which leads here.
- Breaking a clock in Level 5.1 will take you here.
Exits:
- Doors that do not glow and are made of wood lead to Level 27.
- Doors that do not glow and are not made of wood lead to Level 11.
- Stairs lead back to Level 6.
- Exit signs lead to Level 61.
