LEVEL
-2
SURVIVAL DIFFICULTY
CLASS 2
Exit: 3/5
Difficult to Exit
Environment: 3/5
High Environmental Risk
Entities: 1/5
Minimal Hostile Presence
Description
One of the rooms in Level -2.
Level -2 resembles a large house, almost empty, with beige concrete walls that expand towards the center of the level until they crush the wanderer, if you leave the level and return, the walls will return to their normal state, it is not known why this happens. When you break the wall, more walls will appear behind it. Objects such as cushions, pillows, sheets, shirts, pants, and sometimes Sweet Water can be found on the floor. The bathrooms only have toilets and sinks, and the kitchens have a concrete pillar in the center.
Entities:
It is impossible for an entity to live permanently here, but it is possible for one to enter here, usually a Vagrant.
Bases, Colonies, and Communities:
It is impossible to create a colony or base in the level due to its nature.
Entrances:
- Some corridors in Level -1 become narrower and narrower, they have a door at the end that leads here.
- Rooms called "End" in Level 29 lead you here or may lead to Level 1.3.
- Narrow corridors in Level 14 lead you here.
Exits:
- No-clipping into the walls of the level has a 30% chance of leading to Level 𝑖.
- The only window leads you to en:redacted.
