The Broken
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Description:

broken_2.jpg

Most realistic recreation according to victims of proximity to The Broken.

The appearance of The Broken is kaleidoscopic and blinding. Its architecture and layout follow no logical spatial structure; its terrain, if it can be called that, is stretched and twisted in difficult-to-comprehend shapes. Refractions of light seem to emanate from everywhere and nowhere, casting upon the landscape. There's no order in the floating patterns of colors and incomprehensible geometric forms that enter and exit the fragmented plane of The Broken's existence; the structure of its reality seems shattered as far as the eye can discern. The terrain, and even the light itself, become distorted. Objects from invisible spatial axes enter and exit the polychromatic, contorted landscape of The Broken, disintegrating upon contact, each piece of hypothetically processable data flowing through them all at once. Its environment is deafeningly loud, a discordant cacophony of non-sinusoidal tones and originless howling frequencies.

The sheer extent of The Broken is impractical to describe in writing, as there simply is no frame of reference. It is a vast distortion in the fabric of reality, a persistent and mutable mass of data and configurations that extends endlessly into an incomprehensible enigma. Beyond the corruption of the landscape, the physical objects that constitute it have a completely distorted character; their structures are entirely devoid of any substance, temporary additions of some solid and shapeless substance. Objects lose their previous identities as they slowly slither towards the horizon of The Broken is a mysterious, chaotic, and decadent environment, constantly changing and degenerating, increasingly dominated by entropy. The structures are fleeting and ephemeral constructions, devoid of any substance and purpose. Being close enough to The Broken can disrupt someone's structure, essentially overwriting them with a torrent of corrupted data.

Levels:

None.

Entities:

Entities, as they are normally categorized, do not seem to exist within it, but it has been reported that the numerous prismatic objects entering and exiting The Broken vaguely resemble multiple "merged" entities, although they do not behave in observed entities introduced into the environment of The Broken took on its qualities, altering and transmuting sporadically into ghostly blocks of bright colors, gradually merging with the environment, becoming part of it. exist through the mutation and transcendence of information flow and therefore are not subject to the laws of their world, but are inextricably linked to it, allowing them to continue their existence without consuming or spending any physical energy due to the inherent dangers combined with its highly unstable nature, proper explorations of The Broken have proven notoriously difficult to carry out.

Phenomena

None.

Groups:

None.

Entrances:

None.

Exits:

None.


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